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(This page makes copious use of CSS style sheets, if you are seeing this, it is because your browser does not support Style sheets. Consider Firebird) Narratives
The following narratives recount events that happened in Mowbrenn at
the end of 592 CY. These may contain spoilers for If it isn't one
thing and Its another ... a ransom gone wrong.
Recountings:
Being the report of Sir Clayton Crow, Knight of the Realm regarding
the incidents recently having taken place in Mowbrenn. 592CY
All Nyrond soldiery and adventurers loyal to the crown were summoned
to the Castle. It was there that we were mustered for various
assignments. It was explained that Mowbrenn was to be the new seat of
power for the traitorous prince unless we could accomplish several
objectives. These were outlined to us by the Count himself. Once the
objectives were stated the Count began to call for volunteers. I of
course stepped forwards. I and the group around me were assigned the
task of protecting and bringing to safety the Greyhawk Ambassador to
Nyrond who was in a home not far from the castle. Being a visiting
dignitary, and apparently a close friend of the Count's, he was a sure
target for the insurgent forces.
None of the others in the team were military so I was given command of
the mission and the responsibility should we fail. It was
an...interesting group. There were three sneaky-types. Arissa Kell,
whom I have worked with in the past, was there. I know her to be
excellent with languages. A woman named Avrien was also there. She
seemed of a similar nature to Arissa, though more martial in nature. A
halfling wizard was also there by the name of Vito. He was not known
to me either. And, as a matter of surprise, Vazentar Kosan, head of
the Oerth Theatre Guild was also there. With him was a beautiful
maid-servant whose name was Milicent Loria, a healer.
The trip to the home was uneventful though we were all wary.
Thankfully our careful movement did not delay us overmuch or we would
surely have failed. For as we approached the front gate of the house,
it opened, revealing a readied coach surrounded by black liveried
armed men.
Battle ensued immediately. Vito put to sleep most of the men, keeping
us from being outnumbered at the start. They came straight at us,
targeting me. One of them was a sneak-thief of no small skill. They
surrounded me and the battle was joined. Vazentar's bow, and the
rapier's of the women made relatively fast work of the brigands. And
despite our battle, Miricent the fair kept them from perishing as they
lay. For we had been warned that they were but simple folk and had had
their minds clouded by the works of the enemy.
As the enemy fighters were thinning out, a great howling beast was
summoned to aid them. Avrien lept to engage it at great personal risk,
Arissa followed soon after and it did not last long against them. As I
finished the last attacker, the enemy leader showed himself. He was
obviously a cleric of Hextor. He cast his foul magics but our
onslaught was too great. The wizard was first to reach him and
Vazentar's arrows were next. Overwhelmed, he fell to the forces of
righteousness.
We found the dignitary unconscious in the carriage. Obviously they had
meant to make him a hostage and use him to embarrass Count Cunal in
the eyes of Greyhawk. We bound the men who fought against us and put
them all inside the wagon. I am happy to report that there were no
casualties on either side.
Day two was bleak. There were many wounded and the news of missing or
dead soldiers kept coming in. The west gate was ours, but the east was
theirs so no reinforcements would reach the city for either side.
Given everything, this probably worked to our advantage. We had saved
the temples, but the enemy headquarters was still active and worse;
our men sent to capture it had been taken captive.
We were organized into our groups again, but Miricent's talents were
more needed to tend to the wounded, so she gracefully departed us and
we were assigned a druid. Once again, I was given command of the unit.
I asked the team if they were willing to lay down life and love for
their country because it was my intention to attempt to cut the head
off of the insurgency and take out the headquarters. All were with me,
so I approached the sergeant handing out orders. Grimly, he handed me
the intelligence on the suspected enemy headquarters.
We dispatched early and went through the gates into low town. Before
long we were met by a guard who had been surveilling the warehouse.
His unit (of three) had seen many people go in after curfew and none
had come out. There were two guards. He wished us well and told us he
would monitor and send back word of what happened. We approached as
near as we could without fear of being seen. As we were debating how
best to assault the place a couple of roguish looking men approached
the guards. A short conversation took place in which the following
words were exchanged.
Guards: "What is the password."
Men: "Hextor is my master."
Being several hundred feet away, none of us were able to hear this,
but Arissa Kell was somehow able to read the lips of the men speaking
and that, more than any single thing was the key to our success at
this mission.
Now having the password we quickly devised a plan. The druid
shapechanged into a bat and stayed on Avrien's shoulder. Avrien and
Vito approached quietly and in the shadows. I gave up my weapon and
hung my shield arm straight down as though it were broken. Arissa
wrapped her whip around my neck and Vazentar disguised himself to look
like one of the rough types who seem to frequent low-town.
Arissa and Vazentar led me up to the gate and gave the password. We
entered, causing a bit of a scene as we did. This allowed Avrien and
Vito to sneak in while the door was open. The sight that met our eyes
was unfortunate indeed. There were 7 more guards at a table by the
door. A group of several dozen townfolk was also in the building
facing an altar. Behind and beside the altar was a priest and two
acolytes and behind them was a statue of the six-armed god. The priest
called out asking our business. Vazentar replied that they had taken
me prisoner. The priest bid them approach with me. This allowed us to
get right next to the priest and the acolytes. As they asked for
Vazentar to put me on the sacrificial altar, I started to struggle.
This was when Avrien acted. She cast a silence spell upon an arrow and
shot the priest with it. Seeing this, Vito began to work on the
guards, putting some to sleep, dazzling others. The druid's companion
snake distracted the guards outside. The acolytes began calling for
aid, but the crowd was too confused and did not know what to make of
things. Some started going for weapons. But now the battle was joined.
I used my shield to attack the priest, Avrien rushed in to aid me.
While Arissa dealt with one Acolyte, the second Acolyte was felled
quickly through the druid's magic. Vazentar took the opportunity of
confusion to change himself into a hideous avatar of Hextor and
proclaimed that he was displeased and would sacrifice all who were
present. This sent the crowd into complete panic and they began to run
for the door. By now, the guards were subdued either through magic or
by the druid's companion snake. Vito, ever quick witted, greased the
area in front of the door so no one was able to leave.
We were victorious and better still, through all the melee there was
only one unintended death. We were able to bring all of the traitors
to justice alive and were able to keep from killing any of the
possibly innocent commoners who had been ensorcelled.
Every member of my teams performed excellently and did credit to
themselves and all loyal citizens. They are all to be congratulated
and praised. However, I would like to take this opportunity to add my
personal commendation to Arissa Kell, without whose skill in reading
lips we would surely not have met with such great success at the enemy
headquarters. Also Miricent Loria, whose selfless devotion to the
health of the innocent led her not only into the thick of battle
(where one so gentle should not be) but also away from the side of her
lord, Vazentar.
Sir Clayton Crow
Their mission, as briefed by the commander of the military forces
defending
the City of Mowbrenn, was to infiltrate the enemy headquarters.
Deemed a
suicide mission by most, Squire Clayton nevertheless secured the
valiant
commitment and resolve from each of his team members.
As the party neared the headquarters, a large, guarded warehouse, they
kept
their distance and observed the enemy for a moment. As fellow
Hextorites
arrived, they appeared to give a password to the guards at the doors.
Keen-eyed Arisa actually managed to read their lips and related the
code
phrase to the party: "Hextor is my Master."
The strike team discussed various plans, eventually deciding upon
Vazentar's
suggestion. The lead performer of the Oerth Theater would magically
disguise himself as a worshipper of Hextor, using the outfits and
equipment
he had seen the previous day, and approach the headquarters with a
seemingly
captured and bound Squire Clayton. "We have a prisoner," would be the
bluff. The others would either act as fellow Hextorites or quaff
Avrien's
potions of sneaking and hiding to slip inside unnoticed once the doors
were
opened. Wang-Lo would transform into a bat and enter on the shoulder
of an
ally.
The plan worked well, and the party entered the headquarters without
raising
suspicion. A devotee of Pelor, Squire Clayton was relieved at not
having to
personally recite the blasphemous password. Lirrite Vazentar,
however,
considered it just another role to portray.
The warehouse was large and contained around 50 Mowbrenn citizens
worshipping towards an altar in the far corner tended by three
clerics.
Vito ducked to the right and remained near the entrance by a table of
armed
guards. The rest of the party approached the altar, either directly
or
sneakily along the wall.
Effecting coarse diction, Vazentar informed the clerics he had a
captured
prisoner, gesturing to the squire. The head priest nodded and
immediately
attempted to ensorcel the 'prisoner' with a binding enchantment. It
failed,
and the villainous Hextorite beseeched his fell god to answer other
dark
prayers. Eventually, the hidden spymaster Avrien took the opportunity
to
surprise the enemy with a silenced arrow and sunk the missile deep
into the
priest's shoulder.
Combat ensued on all fronts. Wang-lo, using the subsonic keen of his
bat
form, called forth his animal companion, a dire snake that had been
lurking
in an alley near the entrance to the warehouse. Vito loosed spells
upon the
armed guards at the table, and Avrien tossed Clayton his military pick
for
use in battle with Arisa. Bursting through a window, the dire snake
occupied the attention of the guards both inside and outside of the
warehouse.
The 50 or so commoners enthralled to worship Hextor seemed susceptible
to
intimidation, and Vazentar, who was still maintaining his guise as a
Hextorite, again magically changed his appearance, morphing into a
near-seven-foot tall, six-armed avatar of Hextor. Summoning all the
gravel
his voice could muster, Vazentar boomed, "I am your god, and all here
shall
be sacrificed unto me!"
The commoners began fleeing as Avrien, Arisa, and Clayton continued
their
battle with the clerics. The wrath of nature came roaring down as
Wang-Lo
summoned a flame strike. In short order, the battle was won. The
high
priest was never able to overcome Avrien's silence.
After returning to the castle, Squire Clayton's strike team was well
decorated with medals and ribbons. For his yet further duty to crown
and
country, Clayton Crow was knighted in grand ceremony. He would be
hereafter
known as Sir Clayton.
The second day found my group at a disadvantage. With the departure of
the
two experienced characters, Farl was left the leader of an APL 2
party.
Fighting in the street against a bunch of orcs, including an adept and
a
half-orc barbarian, we were truly outmatched. The human knight who was
leading the orcs didn't even have to fight; he simply rode around
waking up
any orcs that our wizard put to sleep. Ugat was reduced to zero hit
points
from a single hit and slunk back to stand behind Farl. Suddenly, the
adept
cast a web that caught all of us in its area. Farl had started
throwing
flames the previous round and used the produce flame effect to burn
his way
out of the webs, but took a bit of damage and was immediately set upon
by
the barbarian. After an intense single combat, in which the doomed
druid
kept stepping back and torching the half-orc with produce flame, Farl
was
finally cut down with a fatal seventeen hit point greataxe strike. One
other
party member was unconscious, and the remaining two quickly
surrendered.
They were later rescued and Farl's money was used to reincarnate him
rather
than raise him, as per his last request. Although he had hoped to come
back
as one of his people's sacred wolves, he instead found himself in the
body
of a pixie. Laughing at Beory's cruel joke, he set off to find Ugat
and make
the long, arduous journey through the Gnatmarsh to report to his
former
people in the Abbor-alz and then find a more suitable home in the
Celadon.
A recounting of the events around Mowbrenn, according to Ayodon Pyr,
Elven
Sorcerer Extraordinaire, whilst in the tavern of the Arcane Wanderer,
told
over a mug of Frothy Brew.
Off we set, ever watchful, avoiding patrols of Hextorians that we
might
assualt the gate at our full strength. It had been warned that the
gate was
heavily fortified and presented a difficult challenge. As we
approached, we
encountered signs of necromancy and abjuration, where we identified
foul
magics had been used to animate some of our fallen comrades. Magical
alarms
also peppered the area, thus we prepared to meet with undead knowing
that
our enemy would surely be advised of our arrival.
Sure enough, when we broke cover at the edge of the houses, naught 100
feet
from the gate, we could see skeletal archers lining the parapets. A
voice
called down that we should leave or die. My raven familiar was able
to spot
that one of the gate doors was ajar, and thus Dart formed our plan.
L'lora
and myself were to provide cover distraction while our team could get
inside
to secure the way up. I opened up with a flaming sphere, and found
the
skeleton archers easily consumed by fire. In less than half a minute,
L'lora and I were able to completely quell the rain of arrows. I did
get
hit twice tho, and here are the two scars those foul creatures left
me. At
this point, L'lora quaffed a potion to allow her to scale the wall,
while I
ran up three flights of stairs. I learned that my four comrades who
had
initially ran in, had secured the first three floors without incident.
Upon the top of the gate, we were to encounter the true test of the
day. An
evil trio of Hextorians, a cleric, a mighty warrior, and a wizard,
awaited
us. L'lora was the first to make it up to the top, via the wall.
Telor
opened the door and Falon initiated our entry by summoning a celestial
bison. Not a second after it appeared, the assualt on our forces
began in
earnest as the greatsword wielding Hextor Fighter charged into battle
with
the bison. Telor and Dart, nimble as rogues, tumbled thier way into
the
combat. Telor was charged from the rear by the Hextor Cleric wielding
a
dire mace. Grevious blows were landed on each side. I assaulted with
my
spells, and found I had to put extra effort into targetting with my
flaming
sphere, as the Hextorians were magically protected of fire.
L'lora, having topped the battlements fired a good 3 shots at the evil
wizard, felling the arcane caster before she could get a spell off.
Her
skill with her bow likely kept us all alive with her quick action.
Telor at
this point fell unconscious, having born the brunt of a full attack by
the
cleric. Falon charged up the stairs in an attempt to push the evil
fighter
off the parapet, but was resisted the rush. I fired off my magics at
him,
scorching him in his less protected areas. The fighter then pummeled
Dart
to the point that he too, also fell. Eleri came to thier rescue,
however,
dispatching the fighter with a whirl of her sharp blades.
With the Hextor cleric thus left alone, he was easily dispatched. The
gate
was ours, tho we suffered grevious wounds. Two of our men had fallen,
with
Falon, Eleri and myself all having shed blood on the field. L'lori
was sent
off to report our success, bring reinforcements to better hold the
gate, and
obtain our mission for the next day. Falon tended to the wounded, and
great
was his healing power that by nightfall, we were all fully healed of
our
wounds.
The next day saw us assaulting a warehouse in Low Town, suspected as a
hiding place for the evil hextorites. It was rumoured that not all
squads
had reported in and some were thought to have been taken prisoner. We
made
our way to the warehouse in question, eager to be on the offensive
against
the evil of Hextor. We found what appeared to be a full warehouse,
filled
with boxes. We entered covertly through the office window, wary of
traps
that may have been set at the doors. Dart and L'lori searched the
outskirts
of the boxes and found a hidden entrance that revealed the warehouse
was but
a disguised temple of Hextor. We entered the temple area, finding
store
rooms and bunks. Yet all was empty. A prominent double door area
signified
what would be the temple proper.
Upon opening the double doors, we found a large room, completely
hidden
within the boxes, with a vile unholy alter, and grotesque statues each
with
six armes holding axes and flails. Upon our entrance, two of the
statues
sprung to life, attacking. I started off with a fire attack, yet
found them
immune. Our warriors sprung into melee with them. L'lori devasted
them
with her longbow. Alas, poor Telor and Dart found out that facing six
armed
mostrocities almost proved to be his death. A straight out melee with
these
foes would be devasting for us. Dart and Telor tumbled out of melee
in an
attempt to nurse thier wounds whilst I pelted the monsters with magic
missiles, to which they were not immune. Elori charged into battle so
that
our warrior/rogues might not be overwhelmed.
At this point, I realized that our front line troops would need help
with
thier hit and run tactics, due to the small confines of the temple.
Since
my flaming sphere would be of no effect, I used a pyrotechnics spell
to
create a cloud of noxious air. In this way, I was able to consume the
enemy
within the cloud. Of course, this also hindered my use of magic
missile,
and L'lori ability to hit with her bow, but it saved Elori from a blow
that
would have certainly taken off her head, Dart was able to continue his
evasive maneauvering, and Telor, tho stuck in my cloud, was able to
tumble
along the wall into 'relative' safety. Even within the cloud, Elori
was
able to almost supernaturally know where the enemies were, striking
them
easily despite not being able to see her foe.
With Dart and Telor close to the Hextor altar, the monstrocities moved
back
into the temple proper to engage them. This drew some concern as they
were
the greatest hurt of our group. Falon and Elori rushed into the room.
The
battle climaxed behind the altar with Telor, Dart, Falin, and Elori
all
engaging and dispatching the monsters.
With my cloud hindering both L'lori and myself from being effective in
combat, concern about a stairway leading down drew our attention.
L'lori
moved so that she could intercept anyone attempting to flank our
party. I
moved to assist her, and we both moved down the stairs. The end of
the
hallway found a torture chamber, with a prisoner alive within.
Thankfully,
the basement of temple was deviod of any enemies.
After dispatching the temple guardians, we sanctified the temple.
During
this process, Dart noticed a loose flagstone which revealed a secret
chamber. Within we found more prisoners. They had been in fact, one
of the
missing squads of adventurers sent out the previous day. With
elation, we
set back to report to the Captain.
That evening we heard word that the Army had finally arrived from Rel
Mord,
and that the day saw much success. And that my friends, is how I
recieved
this Medal of Honor, and lovely Pin you see here.
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Document last modified 08-Sep-2005.
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