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For County of Urnst Authors
| Reaping 24, 598 CY |
July 24, 2008 |
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County of Urnst Writer's Page
Suggestions on writing scenarios from Circle Member Steven Conforti
1. You should be writing to the average party, not the min-maxed overpowered one. For some reason, we cyclically hear that the campaign is geared to the min-maxed players. That is not the intent of the campaign. When I review adventures in my Meta-Region, I am always looking at them with an eye towards them being a challenge (but not insanely so) to the average party of adventurers. I am fairly certain my fellow Circle members do the same.
2. You don't have to award XP for combat ELs with no means of avoiding the combat. We changed the rules on this more than a year ago, and I know many Triads have taken advantage of this change to allow more flexibility in their adventures. You can give diplomatic alternatives, etc., to your combats, as long as the alternatives are challenging as well (no DC 5 Diplomacy check to avoid the EL = APL + 3 combat at APL 12). You can allow such alternatives to reduce the danger of a combat or give the PCs an advantage in a combat. Or they can avoid the combat entirely if they are particularly successful in their actions ... the key thing is that the combat has to exist and it can't be easy to avoid it.
PCs who roleplay smart and uses their skills and wiles can learn lots of the details of the upcoming combats in the adventure, allowing them to prepare intelligently and in advance for what they face. I wholeheartedly support putting roleplaying on equal footing with combat in the adventure, just remember that the game is still a combat = XP based system at heart. This is true for the game as a whole, not just LG.
3. The campaign is designed to continually bring new people into it. If you see things which discourage that, we always want to hear about it. If we don't keep introducing fresh blood in, the campaign will wither eventually. However, we also can't do things that drive huge numbers of old players away either. We have to find the happy medium where players coming in outweigh players leaving. The Circle makes decisions based on that premise, even if it sometimes looks to you folks like we're not.
4. The main reasons why we allow as much non-Core material into the campaign as we can is that most players want to be able to do stuff outside of the standard books. And WotC wants people to be able to use all of the books they buy from them. So we try to carefully allow enough stuff into the campaign to keep people excited without overloading the campaign with too much stuff. It's a fine line, and I'm sure we step over it from time to time.
Below you will find information on how to write scenarios for the County of Urnst. Currently, we are looking to fill our quota of modules not only for this year, but next. If you are interested in doing so, the following files should be helpful to you.
IMPORTANT!
All authors in the County of Urnst should know the
following about submitting a module.
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Once an author submits an item for editing, he/she
agrees to allow it to be edited for triad use - and that such changes do
not need to be reviewed by the author prior to submission for circle
sanctioning.
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If the author wishes for his/her work not to be used,
or if he/she reviews the scenario (even after it has already been run) and
wishes for it not to be used, then the scenario will be pulled and not
used again.
| File |
Description |
| Writing Regional Scenarios (download) |
This .pdf file contains submission guidelines and an example |
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LG Writer's Resources |
This is a word document that contains
all the Resource Materials that may be used by writers in Living Greyhawk.
This file is very large and should be downloaded before viewing. |
| Standards of Content |
Wizards of the Coast (WotC) has established this set of standards for creating excellence in all areas of its business-whether manufactured or licensed products, promotions, marketing, or other services. Taken as a whole, these standards represent a tool for directing the creation of WotC products, promotions, and services so as to provide consistency in quality and content. |
| Writing Good Scenarios |
Writing RPGA adventures, or in fact any roleplaying adventures, is not always an easy thing to do. It may look simple, but the difficulties come in the execution. This document will try to help you through the difficult parts, and give you some tips on things to do and things not to do. |
| Dungeon Submission Guidelines (download)
|
These guidelines are meant to assist authors who wish to submit their modules for publication in DUNGEON Magazine. Before submitting a D&D® adventure to the magazine, you are strongly encouraged to review the chapters on designing adventures in the DUNGEON MASTER’s Guide. This book is invaluable and covers many of the topics mentioned only briefly herein. |
| WotC Standard Disclosure Form (download) |
This form must accompany any written work that is submitted directly to WotC. |
| Living Greyhawk Writer's Guide Book (download) |
This document details the style and structure of Living Greyhawk Scenarios. |
| URC Regional Scenario Outline (download) |
An outline for Regional Scenarios |
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LG
Regional Scenario Template (download) |
A template for your scenario
THIS TEMPLATE HAS BEEN UPDATED!!! |
Checklist for LG authors.pdf (download)
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Checklist for everything an author needs to have or avoid in a module |
| Encounter Tracking Worksheet.doc (download) |
Print one for each APL. Makes the writers job a LOT EASIER. Latest update is 3-7-04 for 3.5 Edition D&D. |
| 3.5 Stat blocks (download) |
Example stat blocks |
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